Marvel vs. Capcom: Infinite For IOS is a fighting video game developed and published by Capcom. It is the sixth main entry in the Marvel vs. Capcom series of crossover games. Like previous installments, players control characters from both the Marvel Comics and Capcom universes to compete in tag team battles. Infinite features two-on-two fights, as opposed to the three-on-three format used in its preceding titles. The series’ traditional character assists have been removed; instead, the game incorporates a tag-based combo system, which allows players to instantly switch between their two characters to form continuous combos. Marvel vs. Capcom: Infinite For IOS also introduces a new gameplay mechanic in the form of the Infinity Stones, which temporarily bestow players with unique abilities and stat boosts depending on the type of stone selected.
Like its predecessors, Marvel vs. Capcom: Infinite For IOS is a 2D fighting game in which players compete against each other in tag team combat using characters from both the Marvel Comics universe and Capcom’s video game franchises. As with Marvel vs. Capcom 3, Marvel vs. Capcom: Infinite For IOS features characters and background stages that are rendered in 3D graphics, but the gameplay is restricted to two dimensions, resulting in a 2.5D graphical design. Infinite features two-on-two partner battles, similar to Marvel vs. Capcom: Clash of Super Heroes and earlier installments in the franchise. Unlike past entries, Marvel vs. Capcom: Infinite For IOS does not allow players to use traditional assist attacks from their off-screen characters; instead, Infinite utilizes a “free-form” tag system, known as “Active Switch”, which shares similarities with Marvel vs. Capcom 3’s “Team Aerial Combo” system and Street Fighter X Tekken’s “Switch Cancel” system. Players can immediately switch between their team members at any point, even while mid-air or during attack animations.This provides players with the abilities to create their own assists through the tag system and form continuous combos between their two characters. Alternatively, players can sacrifice meter from their Hyper Combo Gauge to perform the newly introduced “Counter Switch” mechanic, which tags in their partner character while the opponent is attacking them, providing the opportunity to counterattack and free the character trapped in the enemy’s combo.
Marvel vs. Capcom: Infinite For IOS moves away from the button layout previously used in Marvel vs. Capcom 3, and instead employs a control scheme more similar to Marvel vs. Capcom 2, which includes four attack buttons, consisting of two pairs of light and heavy punches and kicks, and two additional buttons used for swapping characters and activating Infinity Stone powers. To improve accessibility, Marvel vs. Capcom: Infinite For IOS includes an “auto-combo” system which allows players to repeatedly press the light punch button to automatically perform both ground and air combos. In addition, certain Hyper Combos can now be activated by simply pressing the two heavy attack buttons, as opposed to the specific joystick and button combinations required in previous titles.
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